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Comic Strike

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More than anyone who uses communications in and around the world hates PL O XUU printing.

Comic Strike is a game in an enhanced reality where users fight bad typography using real spaces around them as a playing field. In the game, the players «fire off» from the top of the bad fonts, Comic Sans, which turns AR experience into a sort of struggle for a perfect world.

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All filters work on the basis of interaction with the user through the world, which is consistent with the idea of breaking into our reality. The filters themselves are divided into three scales: — letters (accident letters of the alphabet) — words (usual, common words) — phrases (pangrams, as an element linking to printing)

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Hydra Sans

The first scale of the interaction. Mechanics are also built on World Trading. By working with scripts, the «hydra» principle has been implemented, where, when it hits an object, it duplicates many times, filling the entire space. The activation of scripts has also been implemented through Tap Event and is targeted at point-to-point hits.

Original size 800x450

Comic Skies

The second scale of the interaction. Mechanics are also built on the World Trading, but additional use is made of mask segmentation at the Camera site.

Original size 800x450

Comic Surrounded / surrounded but not broken

The third scale of interaction. Mechanics are built on World Trading. By arming itself with a low-poly model weapon, scripts were used to capture the model movement. Also implemented are scripts of text splintering when hit, activated by Tap Event. Each 3D object is segmented from each other and split only when hit point by point.

Original size 800x450