Original size 2480x3500

Treasured Hour

129

ABOUT THE GAME

The daily cycle is controlled by Owls and Larks.

One day they confronted each other.

Owls longed for eternal night, larks — for dawn.

GOAL Collect more treasured hours than your opponent.

THE END The game ends when the field has the maximum number of treasured hours.

FIELD

- The field consists of 18 time periods.

- Each time period consists of 2 hours.

- There are chimes in the centre.

HOURS

At the beginning of the game, all cells are randomly filled with regular hours:

Midday hour, Dawn hour, Midnight hour, Sunset hour.

ORDER

Hours follow in accordance with the order.

When midnight turns to dawn, it becomes treasured, just like all subsequent ones.

For each treasured hour, a team receives 1 point.

The game ends when there are 15 of any treasured hours on the field.

Treasured Dawn hour — 1 point for larks. Treasured Midnight hour — 1 point for owls.

HOW TO PLAY?

You can choose one of the sides:

either owls or larks.

OWLS

Owls smoothly rewind the hour from dawn to midnight.

HOW DO OWLS MOVE?

FLIGHT

The owl flies to the next cell. Move the owl token across the field.

REWIND

The owl changes the hour in order condition. Replace the cell of the hour with another, next in order.

CHIMES

The hour that the owls have rewound is put on the chimes.

This means that it is passing.

The peculiarity of the passing hour is that larks can pick it up.

During the passage of the hour, the hand of the chimes points to a certain hour.

Where exactly will the arrow point?

The owls decide.

Owls choose the length and direction of the arrow.

• Hand can be hour or minute

They point to different areas.

• The colour of the hand determines which hour passes.

Only Midday and Sunset hours can pass.

LARKS

The larks rewind Midnight to the treasured Dawn hour.

But for this they need to have Daytime and Sunset hours.

Therefore, the task of the larks is to pick up the passing hour from the chimes.

HOW TO TAKE AN HOUR?

The hour the arrow is pointing must be the right hour or Dawn hour.

WHAT DO LARKS DO?

They swap any two adjacent hours on the field.

The larks have two moves to make the right combination.

If they win, the larks get 2 such hours in a special plate — a watch.

It can carry up to 8 hours simultaneously.

When the larks rewind midnight to dawn, the used hours disappear.

Original size 2480x1750